Hardware architecture for humanoids

Harddef

Description

In contrast to industrial robots a humanoid robot will interact with a person in the same workspace. To be able to interact with a human and to operate in like a human mode, sensorimotor skills of the robot are required. The humanoid robot must be equipped with actuators and with a number of different sensors to control its movements and monitor its state and to avoid collisions with humans or objects in the environment.

Summarizing the requirements there are:

? hardware architecture must comply with needed computing power
? scalability
? modularity
? standardized interfaces

Especially in humanoid robots there are additional requirements like:

? energy efficiency
? small outline
? lightweight
? small effort in cabling

The main goal of the humanoid robot control system is provide it with stable walking and avoid fallings down. To do this we generate motion pat-terns for each articulation according to the ZMP (Zero Moment Point) theory. The humanoid robot do not falls down when the target ZMP is inside of the support polygon made by the supporting leg(s).

Hardware architecture

Figure 1 shows an overview of the hardware structure. Presented architecture is provided with large level of scalability and modularity by dividing the hardware system into three basic layers. Each layer is represented as a controller centered on its own task such as external communications, motion controller?s network supervision, and general control.

Fig.1 Harware architecture

Bottom level software architecture

We developed the bottom level software for the advanced motion control system. It configures intelligent motion controllers, establishes CAN communication, controls trajectory execution and collects motion data which is used in humanoid robot control process. Figure 2 shows the bottom level software architecture.

Fig.2 Software architecture

Entries:
Towards Robotic Garment Folding: A Vision Approach for Fold Detection
IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 2016, Bragança, Portugal
D. Estévez Juan G. Victores S. Morante
Robotic Ironing With a Humanoid Robot Using Human Tools
IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 2017, Coimbra, Portugal
D. Estévez R. Fernandez-Fernandez Juan G. Victores
Improving and Evaluating Robotic Garment Unfolding: A Garment-Agnostic Approach
IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 2017, Coimbra, Portugal
D. Estévez R. Fernandez-Fernandez Juan G. Victores
Robotic Ironing with 3D Perception and Force/Torque Feedback in Household Environments
2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2017, Vancouver, Canada
D. Estévez Juan G. Victores R. Fernandez-Fernandez

Entries:
RoboCity16: Open Conference on Future Trends in Robotics
chapter: Future Trends in Perception and Manipulation for Unfolding and Folding Garments pages: 333 – 340. CSIC , ISBN: 978-84-608-8452-1, 2016
D. Estévez Juan G. Victores
RoboCity16: Open Conference on Future Trends in Robotics
chapter: A New Generation of Entertainment Robots Enhanced with Augmented Reality pages: 129 – 136. CSIC , ISBN: 978-84-608-8452-1, 2016
D. Estévez Juan G. Victores C. Balaguer

Previous Research topics

next Research topics