Software architecture for humanoids

Sw_arquit

Description

    The architecture on development for the RH series of humanoid robots, follows a three layered model: Organization, Coordination & Execution.

    The first covers the high level functionality like the HMI, the trajectory generation, the pilot (in a mobile robot fashion), etc.
The second one, Coordination, basically translate the high level commands into drivers commands. Also, must coordinate the movement of the 21 joints and manage the robot state.
    The last layer cover the software need to manage a field bus use to comunicate all joint drivers with the central unit.

    The fuctionalities aforementioned are what the software team is developing nowadays. In a middle term, the software odn development should fulfill more complex features, like a pseudo-ZMP feedback, a sensorized head and more complex high-level tasks.

    The final objective of this development is to bring a modular, scalable, real-time and easy-to-use platform for the development of humanoid skills, human-humanoid interactions and service competences.

Entries:
3D Visual Perception System for Grasping with an Anthropomorphic Hand
<A href="http://cogsys2012.acin.tuwien.ac.at/">5th International Conference on Cognitive Systems (CogSys 2012)</A>, 2012, Vienna, Austria
N. Burrus S. Rodriguez J.G. Quijano C. Bensalah M. Abderrahim
Optimized design of the underactuated robotic hand
ICRA 06. International Conference on Robotics and Automation, Orlando, United States
R. Cabas
Design and development of a light weight embodied robotic hand activated with only one actuators
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'2005), Edmonton, Canada
R. Cabas

Entries:
Grasping in Robotics
chapter: A survey on different control techniques for grasping pages: 223 – 246. SPRINGER NETHERLANDS EDITORIAL , ISBN: 978-3-540-71363, 2013
R. Cabas A. Gimenez S. Martinez A. Jardon

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