Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study

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Description

Background: The objective of the present study was to develop a virtual
reality protocol based on activities of daily living and conventional
rehabilitation, using Leap Motion Controller to improve motor function
in upper extremity rehabilitation in stroke patients. At the same time,
the purpose was to explore its efficacy in the recovery of upper
extremity motor function in chronic stroke survivors, and to determine
feasibility, satisfaction and attendance rate; Methods: A prospective
pilot experimental clinical trial was conducted. The outcome measures
used were the grip strength, the Action Research Arm Test (ARAT), the
Block and Box Test (BBT), the Short Form Health Survey-36 Questionnaire,
a satisfaction questionnaire and attendance rate; Results: Our results
showed statistically significant changes in the variables grip strength,
BBT and ARAT as well as high levels of satisfaction and attendance;
Conclusions: This virtual reality platform represents an effective tool
in aspects of upper extremity functionality rehabilitation in patients
with chronic stroke, demonstrating feasibility and high levels of
attendance and satisfaction.

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