A Computer Vision-Based System for a Tangram Game in a Social Robot

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Description

Social Robotics is currently gaining ground as it allows robots to have an emphatic behaviour toward humans which facilitates the creation of emotional bonds with them. In this context, robots are starting to support caregivers in stimulation exercises, such as cognitive stimulation therapy, for elderly people. This work focuses on endowing
the social robot Mini with perception capabilities to detect a classic game, the Tangram. Besides, the robot is able to follow the game mechanics and, using its interaction capabilities, leads the game and encourage users to complete the game.

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