Description

Gaming environments have proved to be very popular and easily accessible social interaction platforms in a nowadays highly technological and
sometimes isolated world. Parallel to this, robotics has tried over the
years to provide educational tools to reach closer to younger
generations. With this aim in mind, this paper presents the fusion
between massively highly distributed video-games and real interaction
with actual physical robot platforms, both commercial and amateur ones.
The resulting development is a network distributed game called Robot
Devastation, which calls for amateurs and professional roboticists to
collaborate, play and develop software, hardware and algorithms crossing
the bridge between the virtual and real world, making use of
cutting-edge technologies like augmented reality and cloud computing.

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