Towards a Framework for Rehabilitation and Assessment of Upper Limb Motor Function Based on Serious Games
6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018)
Viena/Austria
2018-05-16

Serious Games and Virtual Reality (VR) are being considered at present as an alternative to traditional rehabilitation therapies. In this paper, the ongoing development of a framework focused on rehabilitation and assessment of the upper limb motor function based on serious games as a source of entertainment for physiotherapy patients is described. A set of OpenSource Serious Games for rehabilitation has been developed, using the last version of Microsoft Kinect as low cost monitoring sensor and the software Unity. These Serious Games captures 3D human body data and it stored them in the patient database to facilitate a later clinical analysis to the therapist. Also, a VR-based system for the automated assessment of motor function based on Fugl-Meyer Assessment Test (FMA) is addressed. The proposed system attempts to be an useful therapeutic tool for tele-rehabilitation in order to reduce the number of patients, time spent and cost to hospitals.

CONGRESS BOOK
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
ISBN978-1-5386-6298-4
EditorialIEEE
First page1
Last page7
Year2018